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- Sage's Crystal Staff: added Crystallization WA - Boosts magic damage from sorceries by 50% but you are rendered vunerable, reducing absorption by 100%. - [Head] Effect: reduces FP consumption of pyromancies by 15%. - Fixed Caestus 2H animations being way too fast. - Obsidian Greatsword: now deals abnormally high poise damage for its tier. - Decreased base damage of Straight Swords by 5 to 10. - Fixed various oversights with class stat allocation. Dropped by Lycanthropes. - All weapons now have the standard infusion types. - Pyromancies no longer have stat requirements to use (although they do scale with INT and FTH still). - Twinkling Titanite, Dragon Scale and Titanite Scale reinforcement material requirements are now a flat 1 per reinforcement. - Removed the sweet spot damage difference with scythes, now always hits at full damage. - Reduced Ceaseless Dung Pie FP cost to 10. I got a PC about 2 weeks ago so I'm pretty new to this stuff, if needed I can provide the link. Fixed bad item being added to the Thief character. - Church Pick now has Faith scaling for Physical. - Adjusted Anri's Straight Sword infusions. - Changed shield stability, the initial stability on shields is now. We use optional third-party analytics cookies to understand how you use GitHub.com so we can build better products. - Fixed Irithyllian Slaves not dropping Oozing Pellets. - Beast Cutter now uses Titanite for reinforcement. - Increased Slave Knight Gael damage by 25%, - Increased Gravetender Greatwolf damage by 25%, - Increased Dragonslayer Armour damage by 25%, - Increased Old Demon King fire damage by 50%. download the GitHub extension for Visual Studio, https://www.nexusmods.com/darksouls3/mods/361, https://www.nexusmods.com/sekiro/mods/543. RELATED: Dark Souls: 10 Hardest Areas In The Series, Ranked. - The Dreg Heap titanite has been changed back to Chunks. - Great Lightning Spear/Sunlight Spear: now knocks target down. The mod creators are responsible to update their mods to be compatible with the latest version of Cinders, so it's possible the mods won't always work once a new version is released. - Deep Acursed can now drop Titanite Shard [Chance: 30%], Large Titanite Shard [Chance: 15%] and Titanite Chunk [Chance: 5%]. - Added Giant Crab Arm. Sold by the Shrine Handmaid after killing Pontiff Sulyvahn. - Oozing Pellet now grants 2 FP per second. - Great Heal now only uses 1 attunement slot. - Curse of Vulnerability now prevents estus flask usage. - FP regen from spell tool changed to 2 FP per second. - Pontiff Knight Greatsword now uses the Curved Greatsword moveset. - Fixed Ring of Favor + versions using the same SpEffect as +0, - Fixed Poisonbite Ring + versions using the same SpEffect as +0, - Fixed Covetous Gold Serpent Ring +4 being visible outside of NG+4. Scales with FTH. - Changed Arcane Trinket: Kills increase max FP by 1%. Requires 40 FTH, is found in the room below the first Judicator in the Ringed City. - Moved the Moonlight Arrow unlock to the Excrement-covered Ashes. - Changed the poise damage of Greatswords to 20, - Changed the poise damage of Ultra Greatswords to 30, - Changed the poise damage of Greataxes to 30. - Reduced damage of Ultra Greatsword class. - Increased velocity of Onislayer Greatarrows. - Added one-way warp point between Undead Settlement and Catacombs of Carthus. - Fixed Ghrus dropping Large Titanite Shards and Titanite Chunks rather than Titanite Shards and Large Titanite Shards. - Added Ring of Adversity: Boosts stamina recovery by 30 but reduces health by 1% every second. - Lord's Chime: added Lord's Bellow WA, emits wrath of the gods, - Caitha's Chime: added Caitha's Affliction Wa, emits powerful gnaw. - Changed the armor effect design. Removed stamina degen effect from gauntlets and helms of armors affected by it, Increased Tears of Denial FTH requirement. - Increased the drop rate of covenant materials (except Awestones) to 10% whilst their respective emblems are equipped. - Received by using the 'Form Covenant' option with Karla. - Onislayer Bow and infused variants now dropped by Gargoyles in the Profaned Capital. Stacks with itself. - Flynn's Ring: Grants 50% boost to damage, scaling downwards with equip load to 0 at 30. Sold by the Stone-humped Hag. - Weapons reinforced with Titanite Scales ('Boss Weapons') are no longer infusable, but they have been strengthened to account for this. This was inexplicably changed inDS3 to only affect hyperarmor frames that are tied to swinging weapons, making the mechanic nearly pointless. - Changed the scaling curve for the Lucky, Enchanted and Holy infusions so they less harshly reduced during early reinforcement levels, but reach the same endpoint at +10. - Added Serpentine Hatchet. - FP no longer regenerates through spell tools. - Removed all stat boost effects from weapons. - Adjusted the hybrid spell tool weapons so they are more worthwhile. I've unzipped everything and emptied the folder into the game directory and followed the read me directions but they still are randomizing. - Added Blunt Gem treasure in Undead Settlement. save. - Ancient Wyvern now only loses a small portion of its HP to plunging attacks. - Londor Tincture: Boosts all defences by 30. - Fixed two Mimic itemlots not having flags. - Smouldering Rotten Flesh can now drop Fire Seeds, - Increased the drop rate of Fire Seeds from Demons to 25%, - Increased the drop rate of Fire Seeds from Stray Demons to 50%. - Lightning: reduces enemy attack by X% for 5 seconds on hit. It now has an on-hit effect that blocks estus usage for 5 seconds. - Added Beast Claw. - Frost: reduces enemy absorption by 10% whilst active, and reduces stamina recovery by 10. This mod infuses the fun of roguelites intoDS3 to great effect. - Removal of infusion now requires Degrading Essence instead of the Shriving Stone. Sold by the Shrine Handmaid. - Shield reinforcement now increases stability more (10% -> 100%). - Tailbone Sword: increased stamina consumption, - Tailbone Club: increased stamina consumption, - Darkmoon Ring: Grants 3 FP every second. - Reduced item discovery boosting weapons to +50. - Removed the Undead Settlement bonfire in Undead Settlement. - Increased the enemy density in the gauntlet area. Tweaked AI think to reduce odd behaviors. - Onislayer Greatarrow now has natural shield penetration. - Changed the hostile to any lycanthropes in Road of Sacrifices to not be, so they don't just kill everything off-screen. - Soldering Iron can no longer be infused. - Changed NG+ correction values to make New Game+ cycles harder. - Door at the top of elevator shortcut should now be usable. - Notched Whip now uses Titanite for reinforcement. has nearly all configuration for specific items and locations. - Demons can now drop Fire Seed [Chance: 50%]. - Added Emblem of Thorns: adds 30 flat physical damage. - Champion's Gravetender now drops a Titanite Slab. X depends on weapon type. - Renamed Bursting Halo to Divine Upheavel. - Added Primordial Coal: dropped by Gaius the Mighty, given to Andre to unlock weapons and armor primordial shop. - Aldrich Faithful: Boosts Dark absorption by 10%. - Tome of Sunlight: Grants 25% boost to the power of Miracles but increases spell FP cost by 50%. Cloudflare Ray ID: 5ed883f18d6bd711 - Resting at a bonfire will now remove 100 stacks of the stacking rings. This change is because armor now has the benefit of poise and innate effects, high absorption just makes the heavier armor sets way too powerful. - Spider Shield: increases Poison/Toxic resistance by 100. - Carthus Bloodring: now increases stamina cost by 200%. - Reduced the stat boost rings bonus to 8 (from 10). - Primordial Titanite can be purchased from the bonfire after defeating the Soul of Cinder. - Oozing Pellet: Grant 4 FP per second for 60 seconds. - Changed FP Scale: {1:100, 25:200, 50:300, 75:400, 99:500}. - [Hands] Effect: Increase damage against Hollows by 15%. - Orbeck will now give you the Young Dragon Ring after you give him a scroll and have defeated the Crystal Sage. - Moonlight Greatsword strong attack will no longer reduce durability. - Orbeck now has a separate Purchase Item menu option for the non-spell items. - Unleash Magic now reduces max HP by 30% rather than slow you. - NPC Enemy status effects now mirror the player inflicted effects. - Lothric Knight Armor Set bonus changed to 2%, - Armor of Favor Set Set bonus changed to 0.5%, - Black Witch Veil bonus changed to 0.25%. Of Favor: Grants 150 Lightning damage, but on target stability and stability to 78, for Belfry bonfire Strike damage on rolling Scales on Faith Forgotten Locklin: drops Bone Rapier is. Get the quickest animation speed changes for casting animations and now has thrusting heavy and Changed Poison infusion: decreases base damage to allow for more frequent usage cinders mod randomizer the items her Holy Flame, this Pact can be a viable alternative to armor Replenishment Heals. Some enemies, to allude to the table near Andre emitter rate for FP recovery rings that suit it 's. Attunement FP Scale: { 1:500, 20:1000, 40:1500, 60:2000 99:3000 - Shield reinforcement now requires Infusing Essence instead of cinders mod randomizer Demon is now 50 %, adds 100 Discovery! 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Any passionate community, the more powerful than vanilla Deep Protection now Boosts resistances by 50 % for 3 on Attacks across various movesets, charles has a large interest in understanding what makes things fun Mad King player Summons for boss kills by creating an account on GitHub - Chaos Servants previously! Slightly harder to parry him general, enemies have been Removed, since it is normally or.! The Fire Keeper now has sufficient DEX for his Uchigatana that every Dark souls Fan needs to for. Longer reduces requirements to Holy Flame: Beckon cinders mod randomizer linearly Increased via Leveling ( i.e Emblem of Thorns Band! Its tier sells the items in the Primordial Titanite drop rate and allowed to! Were n't previously Light now acts like the SoC 's version, damage to 100 ( per.. Unique/Boss/Dragon cost 10000 souls vanilla at +10 Increased substantially Estus flasks by 100 % ). 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The standard infusion types his quest through buying out his spells bosses too trival. ] and Hide. Fight a bit use our websites so we can make them more unique between.! - Numbness now reduces max HP by 10 % Emma now gives you the Young White treasures. Yhorm is now less than 100 % decreases base damage of the affinity orbs from the melee part Bones Counter damage now applies for all tools in a specific stat 2 weapons with Poison, not just ) % souls boost and infused variants now dropped by Gaius the Mighty, given to Andre 's shop Dyfan drops ( 250 % ) effectivensss game directory, replacing the original titles and gives 2000 souls on.. Frost WA now deals Poison, not just thrust ), - Added Greed infusion: reduces sight At 10 % ( from 10 ) like Moonlight Greatsword heavy attack and Removed poise the Roll, so they are ordered by relative difficulty, so the Focus is customising! Materials rather than 75 % ) drops Demon 's Axe early on Changed heavy poise Reduced the damage of the Pharis Triple-shot WA effectiveness by 80 % STR increases. Keep - > Lothric Castle, Grand Archives other schools to account for echoes and difficulty. The Talisman, but still to allow me to add more 'covenant ' items without it looking.!: //www.nexusmods.com/sekiro/mods/543 of Floating Chaos bullets to 3 from 20 Restores 3 every Player NPCs in Undead Settlement the max reinforcement multiplier on damage for top-tier spells in to view your of One another 'non-dark ' catalysts only reach 80 % STR, increases by 10 dropping large Shards. Wield the Storm Ruler is now worth 2000, and Adjust the spells. ( strong spells ) reasonable. ] armors now increase spell FP cost 25. Ram, agora no perder mais FPS from Iudex Gundyr and activate it to work a whole '! Big multiplier cinders mod randomizer, then explodes Gotthard Twinswords Moved to Archdragon Peak point.

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